Holo-SDK Documentation

Holo-SDK Documentation

  • Get Holo-SDK

›Holo-SDK Manual

Holo-SDK Manual

  • Holo-SDK Overview
  • System Requirements
  • Manage License
  • Folder Structure
  • Unity Components
  • Parameters Settings
  • Tips for Unity Developers

Get Started

  • Overview
  • Setup Desktop AR system
  • Create a free license
  • Creating your first project
  • Running your first project

Tutorials

  • Make Holographic Santa Claus
  • Make Holographic Dancer
  • Make 3D Objects from Photos

Guides

  • Guide to 3D displays
  • FAQ

Parameters Settings

The parameters in the settings are required in the Holo-SDK to operate correctly. Unsuitable input parameters can significantly degrade the viewing experience.

You can change the Settings parameters from anywhere using ESC, and select Settings to access the Settings menu.

Landing page of settings

Interpupillary Distance

Interpupillary Distance (IPD) is the distance measured between the centers of the pupils of the eyes. The measurement is different from person to person, and the average IPD for male is 6.4 cm and for female is 6.17 cm. IPD is used in many calculations in the Holo-SDK, so correct measurement is required.

To change your IPD settings, select General, and input your IPD.

Configuring IPD settings

Customize Monitor Settings

This is the physical size of your display, it is used some calculations of the Holo-SDK. Unsuitable parameters can make the 3D models to be rendered incorrectly.

To customize the monitor size, use ESC->Settings->General, and then select Custom size ON, input the required width and height of the monitor.

Configuring monitor settings

Shaders for Anaglyph

The Holo-SDK requires your display to show 3D effects, there are many different types of setting your displays, see display . Different modes of 3D effects for active and passive displays are available in the Holo-SDK.

To change the shader, press ESC->Settings->Shaders, then Shader tab, for Render Mode choose Anaglyph, and choose your shader Anaglyph Shader from the drop down menu.

Configuring shader and render mode

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