Tips for Unity Developers
Recommended Object Position
The position of HoloObject
must be set relative to the position of HoloScreen
, which is located at (0,0,0). The recommended position of your object is -10 to -60 or +10 to +60. If the object's position is greater than 60, ghosting may appear, and if it is less than 10, your object may appear to be too close to HoloScreen
.
Object | Properties | Value |
---|---|---|
HoloObject | X | any |
Y | any | |
Z | +10 to +60 or -10 to -60 |
Enable 3D Octa
HoloOcta
, by default, can be controlled in x- and y- direction. To enable the control in z- direction, set Is Scroll Wheel Is On
in Inspector
.
Object | Properties | Value |
---|---|---|
HoloOcta | Is Scroll Wheel is On | ON |
Sunken 3D Objects
By default, when you place objects in front of HoloScreen
, your objects will float. If you want to make your objects to appear sunken into the screen, place your objects behind HoloScreen
, and then tick Mesh Renderer ON in the HoloScreen
's Inspector to disable the texture of HoloScreen
.
Object | Properties | Value |
---|---|---|
HoloScreen | Mesh Renderer | OFF |
Change Screen Background
You can change the background of your application in the HoloScreen
's Inspection in Shader
of WallMaterial
.
Canvas
A new Canvas
can be created in your Unity application, but your canvas will not work with the ESC
key, since this is already used in Holo-SDK
by default.
Creating Project
When creating a project using Holo-SDK
, refer to Creating Project.